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Shockbyte x ReadyM: Announcing Our OblivionMP Partnership

Raj
·
9 November 2026
·
14 min read

Shockbyte is now an official server hosting partner for OblivionMP, ReadyM’s community multiplayer project for The Elder Scrolls IV: Oblivion Remastered.

Cyrodiil has the cities, guilds, suspicious characters and fighting arena. Giving players tools to build multiplayer experiences in that setting opens up some interesting possibilities. Your next community could revolve around organised arena matches, a long-running roleplay story or something a little harder to explain to newcomers.

We’re joining ReadyM in supporting the communities that want to make those ideas happen.

#Why Shockbyte Is Teaming Up With ReadyM

This partnership brings together ReadyM’s work on OblivionMP and Shockbyte’s game server hosting. ReadyM develops the multiplayer framework and the creator SDK. Shockbyte handles the infrastructure: servers you launch from our control panel, with our support team available around the clock.

We want to support the people who turn those tools into somewhere worth playing. That includes the friend who gets everyone together on a Friday night as much as the creator working on a custom game mode.

A server doesn’t need to become a huge public community to matter. Sometimes it needs to be a good place for your group.

#What Is OblivionMP?

OblivionMP, also known as OB:MP, is an independent community multiplayer project for The Elder Scrolls IV: Oblivion Remastered, developed by ReadyM. It is not an official Bethesda product, and ReadyM is not affiliated with Bethesda, ZeniMax Media or Microsoft.

ReadyM opened the OB:MP beta to anyone with a free ReadyM account in October 2026, after a closed alpha for modders from its Discord community. OB:MP and the ReadyM Launcher are free. You need your own copy of Oblivion Remastered on Steam. ReadyM shipped version 1.0 of its SDK at the end of October and describes OB:MP as a work in progress, so expect rough edges and read the 'known issues page' before you report a bug.

Think of OblivionMP as a foundation that creators build on. The base server keeps players, NPCs, items and the world in sync between everyone connected, and it has no gameplay logic of its own. What you can do on a server depends on the mods its owner has installed. A community focused on roleplay could offer a different experience from one built around competitive combat.

#What Could Your OblivionMP Server Look Like?

There’s plenty of room for different approaches. These are directions a community could explore. No server includes them by default.

#A Roleplay Community in Cyrodiil

Oblivion’s cities and factions give roleplay communities plenty to work with. Players could create characters, organise events and build ongoing stories around guild rivalries, local politics or life as a travelling merchant.

The community rules would matter, too. Agreeing on how characters interact and how disputes get handled is worth doing before someone decides their backstory makes them immune to arrest.

#Regular Arena Nights

ReadyM’s Arena teaser shows deathmatch PvP in the Imperial City Arena. The arena mode ships with the SDK as a sample game mode, so server owners can run it as-is or use it as a starting point for their own rules. ReadyM runs public test servers with freeroam and arena modes, which gives you a quick way to see how combat between players feels.

That format could inspire scheduled fight nights or a community dedicated to competitive matches. Organised sessions give friends a way to play together without committing to an ongoing roleplay storyline.

#Player-Run Markets and Custom Systems

ReadyM’s C# SDK supports client-side and server-side mods, custom data sync and custom in-game interfaces. Creators can use those tools to work on ideas such as trading systems, jobs, faction progression or their own quests, and some beta communities have built inventory, map and trading systems of their own.

Those projects still need scripting, testing and support from the available tools. A functioning player economy isn’t a setting you switch on in a hosting panel.

Starting with one well-tested system is a more manageable approach than trying to build an entire MMO at once.

#Why Dedicated Hosting Matters for Your Community

OB:MP runs on a dedicated server application, separate from any one player’s game. Your group doesn’t have to rely on somebody leaving their gaming PC switched on whenever everyone else wants to play, and a persistent server keeps your characters and world state between sessions.

That’s useful when your friends have different schedules. The person who organises everything shouldn’t have to be present for every session.

When planning the hosting side, consider:

  • Location: Choose a server region that makes sense for most of your regular players.
  • Capacity: Plan around the group you expect, then check what the game and your hosting plan support.
  • Management: Decide who will handle updates, moderation and troubleshooting. ReadyM ships frequent beta updates, and mods built for one SDK version can need changes for the next.

You can check hosting options and availability on our OblivionMP server hosting page while you work out what your community needs.

#How to Prepare for Your First OblivionMP Server

Before inviting everyone, agree on the basics. A little preparation gives your first session a better chance of being about playing instead of troubleshooting.

  1. Choose the experience you want. A private group, a public roleplay community and a combat-focused server will need different rules, content and levels of moderation.

  2. Check ReadyM’s current requirements. Each player needs Oblivion Remastered on Steam, a free ReadyM account and the ReadyM Launcher. The launcher downloads a server’s mods when someone joins, so nobody installs a modpack by hand. Xbox and Game Pass support is on ReadyM’s roadmap but isn’t available yet.

  3. Keep your first setup manageable. Start with the supported features your group needs. Add custom systems one at a time once the basics work.

  4. Run a small test session. Ask a few friends to join, check the gameplay you’re planning to offer and write down any setup steps that caused confusion. Remind everyone to join from an existing single-player save: choosing New Game after joining starts the prison intro, which isn’t built for multiplayer, and that progress isn’t kept.

Clear joining instructions are the least exciting thing you’ll write and the one your friends will use most. Whoever gets the “how do I connect?” messages will thank you.

#OblivionMP Questions Before You Get Started

#Does OblivionMP Work With the Original Oblivion?

OblivionMP is designed for the Steam version of Oblivion Remastered on PC. The original 2006 release is unsupported, and so are the console and Game Pass versions of the remaster for now; ReadyM lists Xbox and Game Pass support as coming later. Linux players can run the game through Proton, which ReadyM describes as experimental.

#Can You Play the Entire Campaign With Friends?

No. ReadyM compares OB:MP to FiveM and custom Minecraft servers: each server starts from scratch and builds up its own systems. It is not a co-op mod that converts the game’s main and side quests for a group. Server owners can write their own quests with the SDK, and a small server where friends explore and quest together is possible, so read a server’s description to understand the experience it offers before you join.

#How Does Saving Work?

Your multiplayer character lives on the server. Join from any single-player save, and the server keeps your progress, gear and world state from there.

#We’re Looking Forward to What You Build

We’re glad to be partnering with ReadyM and supporting the communities interested in OblivionMP.

Some groups will want a small place to meet. Others will spend their evenings writing scripts, testing rules and organising events for a wider community. Both are good reasons to get involved.

Start with an idea your friends are excited about, check what the project supports today and build from there. We’re looking forward to seeing what your corner of Cyrodiil becomes.

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