
How To Configure Your HumanitZ Server
A key feature of HumanitZ dedicated servers is the level of configuration available for many of the game features. Allowing server owners to customize their experience completely.
Important
Before making any changes to your server config, ensure that you Stop your server & Start it once the change has been made.
#Accessing your HumanitZ Server Settings
Your primary server settings can be easily accessed via the HumanitZ Server Settings file located on the config page in your server's control panel.
-
Access your Control Panel and Stop your server.
-
Navigate to Config.
- Click HumanitZ Settings.
#Configuring your Server Settings
Once you have access to your server settings, you can make any required changes. The table below lists all the available server settings.
| Option | Description |
|---|---|
| Server Name | The server name to show in the server list |
| Admin Password | The password used by admins to grant themselves admin permissions in-game. |
| Password | Sets a password to connect to your server. |
| Save Name | The name of the save file you would like your server to use. |
| ZombieAmountMulti | Raise or lower the global zombie limit (Warning: increasing this can impact performance). For example, setting this to 1.2 will result in 20% more zombies than default. |
| BuildingHealth | The save name to use for your world file |
| Decay | |
| Gen Fuel | |
| Sleep Deprivation | |
| Save Interval (Seconds) | |
| AllowDismantle | |
| AllowHouseDismantle | |
| PickupCleanup | |
| CompanionHealth | |
| Enable Multiplayer Sleep | - 0 - Passing time by sleeping is disabled (Default)- 1 - Time passes if everyone performs the sleep emote at the same time |
| ZombieDiffSpeed | The difficulty level of zombie speed. - 0 - Very Easy- 1 - Easy- 2 - Default- 3 - Hard- 4 - Very Hard- 5 - Nightmare |
| Loot Rarity | The scale of loot rarity. - 0 - Scarce- 1 - Low- 2 - Default- 3 - Plentiful- 4 - Abundant |
| Loot Respawn Minutes | The amount of time (In seconds) that it should take for loot to respawn (Default is 60). |
| ZombieRespawnTimer | How long (in minutes) it should take for a zombie to respawn. (Default is 60) |
| FakeBuildingCleanup | |
| Days Per Season | |
| NightDur | |
| HumanAmountMulti | Raise or lower the global human NPC limit (Warning: increasing this can impact performance). For example, setting this to 1.1 will result in 10% more humans than default. |
| DogNum | The number of companion dogs that could spawn randomly (Warning: increasing this excessively can impact performance). |
| StartingSeason | |
| Enable Loot Respawn | - 0 - Never respawn- 1 - Loot does respawn |
| HumanDifficulty | What difficulty level humans should be. - 0 - Very Easy- 1 - Easy- 2 - Default- 3 - Hard- 4 - Very Hard- 5 - Nightmare |
| CompanionDmg | |
| DayDur | |
| DogEnabled | Enable or disable finding/locating dog companions that players can recruit. - 0 - Disabled (Default)- 1 - Enabled |
| ZombieDiffDamage | The difficulty of zombie damage. - 0 - Very Easy- 1 - Easy- 2 - Default- 3 - Hard- 4 - Very Hard- 5 - Nightmare |
| Lose On Death | What should happen to a player's inventory when they die. - 0 - Only lose backpack and the weapon in hand- 1 - All previous, along with pockets- 2 - All previous, along with all equipment (Default) |
| Weapon Break | - 0 - Only improvised weapons break at 0% durability (Default)- 1 - Weapons break when reaching 0% durability, except a crowbar |
| RecruitDog | Enable or disable the ability for players to recruit dog companions. - 0 - Disabled- 1 - Enabled (Default) |
| Territory | |
| Permanent Death | Sets what level of permanent death difficulty your server should use. - 0 - Off (No perma-death)- 1 - Individual- 2 - AllIt's recommended public servers stay at 0. |
| No Death Feedback | |
| ZombieDiffHealth | The difficulty level of zombie health. - 0 - Very Easy- 1 - Easy- 2 - Default- 3 - Hard- 4 - Very Hard- 5 - Nightmare |
| Food Decay | |
| Enable Air Drop Events | Enable or disable air drop events. - 0 - Disabled- 1 - Enabled (Default) |
| Enable Eagle Eye Skill | Enable or disable the Eagle Eye skill. - 0 - Disabled- 1 - Enabled (Default) |
| Respawn Pickup Seconds | |
| VitalDrain | How fast your vitals drain. - 0 - Slow- 1 - Normal- 2 - Fast |
| Respawn Clears Infection | - 0 - Respawning does not rid you of the infection- 1 - You lose the infection upon respawning |
| AnimalRespawnTimer | How long (in minutes) it should take for an animal to respawn after dying. (Default is 60) |
| AirDropInterval | The number of days to wait between air drop events (Default is 3). |
| HumanRespawnTimer | How long (in minutes) it should take for a human to respawn after dying. (Default is 60) |
| ZombieDogMulti | Raise or lower the global zombie dog limit (Warning: increasing this can impact performance). For example, setting this to 0.9 will result in 10% fewer zombie dogs than default. |