
How to Install Carmods on your FiveM Server
Car mods allow you to add custom vehicles to your FiveM server, expanding gameplay and giving players access to new cars. This guide explains how to correctly install car mods using a basic streaming resource.
Important
Please ensure that you have followed the Getting Started with your FiveM Server guide before proceeding with the following steps.
#Creating the Assets Directory
Once you have setup your server via txAdmin with a framework, you will be able to add vehicle resources to your server. We will be using QBCore in the following example.
-
Go to your Shockbyte Control Panel.
-
Navigate to the Files tab, and locate the following directory:
/txData/QBCore_XXXXX.base/resources. -
Create a folder in this directory. For this example we will call it:
/[assets].
#Creating fxmanifest.lua & stream
-
Navigate to the
/txData/QBCore_XXXXX.base/resources/assetsdirectory. -
Create a file by selecting the New File button and create a new file called:
fxmanifest.lua.
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Open the
fxmanifest.lua. Enter the following text inside of thefxmanifest.luafile:
fx_version 'cerulean'
games { 'gta5' }
- Save the file.
- Navigate back to the
/assetsdirectory and select New Folder. Create a new folder titled:stream.
#Uploading the Carmods
Now that we have setup the assets folders and the fxmanifest.lua, we can upload the vehicle mods.
Important
Make sure you are only uploading valid vehicle files. Incorrect or missing files may cause the vehicle not to load.
- Navigate to the newly created
streamdirectory.
- Upload your vehicle files (
.ytdand.yft) into this folder.
#Activating the Resource in txAdmin
For a resource to start automatically, it must be added to the server.cfg file using the ensure resource-name command. You can manage this file easily through the CFG Editor in the txAdmin panel.
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Go to your Shockbyte Control Panel.
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Launch txAdmin.

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Navigate to the CFG Editor area and add the line:
ensure [assets].
- Click the Save File button at the bottom.
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