It is possible to configure the base-level stats for players, and per-level stats for players and dinosaurs. Each of these can be configured in Game.ini.
Each stat has an Attribute ID and Default Value which are essential for configuring your options. You can find these in the tables below.
Player Stats
Attribute | Attribute ID | Default Value |
---|---|---|
Health | 0 | 1.0 |
Stamina | 1 | 1.0 |
Torpidity | 2 | 1.0 |
Oxygen | 3 | 1.0 |
Food | 4 | 1.0 |
Water | 5 | 1.0 |
Temperature | 6 | 0.0 (Unused stat) |
Weight | 7 | 1.0 |
MeleeDamageMultiplier | 8 | 0.0 (Base Stat cannot be increased) |
SpeedMultiplier | 9 | 0.0 (Base Stat cannot be increased) |
TemperatureFortitude | 10 | 0.0 (Base Stat cannot be increased) |
CraftingSpeedMultiplier | 11 | 0.0 (Base Stat cannot be increased) |
Dinosaur Default Stats
Attribute | Attribute ID | Wild | Tamed | Tamed_Add | Tamed_Affinity |
---|---|---|---|---|---|
Health | 0 | 1.0 | 0.2 | 0.14 | 0.44 |
Stamina | 1 | 1.0 | 1.0 | 1.0 | 1.0 |
Torpidity | 2 | 1.0 | 1.0 | 1.0 | 1.0 |
Oxygen | 3 | 1.0 | 1.0 | 1.0 | 1.0 |
Food | 4 | 1.0 | 1.0 | 1.0 | 1.0 |
Weight | 7 | 1.0 | 1.0 | 1.0 | 1.0 |
Damage | 8 | 1.0 | 0.17 | 0.14 | 0.44 |
Speed | 9 | 1.0 | 1.0 | 1.0 | 1.0 |
Configuring Base Level Stats
You can configure base level stats of players by heading to Game.ini and using the option PlayerBaseStatMultipliers[<AttributeID>]=<multiplier>
.
- Access your control panel and Stop your server.
- Navigate to Files > Config Files.
- Open Game.ini.
- If your Game.ini is empty, enter
[/script/shootergame.shootergamemode]
at the top line of the file. - You can now enter your custom base stats into this file in the following format:
PlayerBaseStatMultipliers[<AttributeID>]=<multiplier>
- Example:
PlayerBaseStatMultipler[0]=2.0
multiplies the health base stat by 2.
- Example:
- Once your changes have been made, you can Save and Start your server.
Configuring Per Level Stats
You can configure both player and dinosaur per level stats with Game.ini. The following options are used for editing per level stats;
PerLevelStatsMultiplier_Player[<AttributeID>]=<multiplier>
PerLevelStatsMultiplier_DinoTamed<type>[<AttributeID>]=<multiplier>
PerLevelStatsMultiplier_DinoWild[<AttributeID>]=<multiplier>
As you can see from PerLevelStatsMultipler_DinoTamed it requires a <type>.
Type | Option | Description |
---|---|---|
No Type Given | PerLevelStatsMultiplier_DinoTamed[<AttributeID>] |
Multiplier applied for each tamed level-up point. |
_Add |
PerLevelStatsMultiplier_DinoTamed_Add[<AttributeID>] |
Multiplier immediately added for tamed dinosaur. |
_Affinity |
PerLevelStatsMultiplier_DinoTamed_Affinity[<AttributeID>] |
Multiplier applied dependant on affinity. |
- Access your control panel and Stop your server.
- Navigate to Files > Config Files.
- Open Game.ini.
- If your Game.ini is empty, enter
[/script/shootergame.shootergamemode]
at the top line of the file. - You can now enter your custom per-level stats with the options previously mentioned above.
- Example:
PerLevelStatsMultiplier_DinoTamed_Add[0]=2.0
Multiplies health by 2 of tamed dinosaurs immediately.
- Example:
- Once your changes have been made, Save and Start your server.
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