Server Name | The server name to show in the server list |
Admin Password | The password used by admins to grant themselves admin permissions in-game. |
Password | Sets a password to connect to your server. |
Save Name | The name of the save file you would like your server to use. |
ZombieAmountMulti | Raise or lower the global zombie limit (Warning, increasing this can impact performance). For example, setting this to 1.2 will result in 20% more zombies than default. |
BuildingHealth | The save name to use for your world file |
Decay | |
Gen Fuel | |
Sleep Deprivation | |
Save Interval (Seconds) | |
AllowDismantle | |
AllowHouseDismantle | |
PickupCleanup | |
CompanionHealth | |
Enable Multiplayer Sleep | - 0 - Passing time by sleeping is disabled (Default) - 1 - Time passes if everyone performs the sleep emote at the same time |
ZombieDiffSpeed | The difficulty level of zombie speed. - 0 - Very Easy - 1 - Easy - 2 - Default - 3 - Hard - 4 - Very Hard - 5 - Nightmare |
Loot Rarity | The scale of loot rarity. - 0 - Scarce - 1 - Low - 2 - Default - 3 - Plentiful - 4 - Abundant |
Loot Respawn Minutes | The amount of time (In seconds) that it should take for loot to respawn (Default is 60). |
ZombieRespawnTimer | How long (in minutes) it should take for a zombie to respawn. (Default is 60) |
FakeBuildingCleanup | |
Days Per Season | |
NightDur | |
HumanAmountMulti | Raise or lower the global human npc limit (Warning, increasing this can impact performance). For example, setting this to 1.1 will result in 10% more humans than default. |
DogNum | The amount of companion dogs that could spawn randomly (Warning, increasing this excessively can impact performance). |
StartingSeason | |
Enable Loot Respawn | - 0 - Never respawn - 1 - Loot does respawn |
HumanDifficulty | What difficulty level humans should be. - 0 - Very Easy - 1 - Easy - 2 - Default - 3 - Hard - 4 - Very Hard - 5 - Nightmare |
CompanionDmg | |
DayDur | |
DogEnabled | Enable or disable finding/locating dog companions players can recruit. - 0 - Disabled (Default) - 1 - Enabled |
ZombieDiffDamage | The difficulty of zombie damage. - 0 - Very Easy - 1 - Easy - 2 - Default - 3 - Hard - 4 - Very Hard - 5 - Nightmare |
Lose On Death | What should happen to a player's inventory when they die. - 0 - Only lose backpack and the weapon in hand - 1 - All previous, along with pockets - 2 - All previous, along with all equipment (Default) |
Weapon Break | - 0 - Only improvised weapons break at 0% durability (Default) - 1 - Weapons break when reaching 0% durability, except a crowbar |
RecruitDog | Enable or disable the ability for players to recruit dog companions. - 0 - Disabled - 1 - Enabled (Default) |
Territory | |
Permanent Death | Sets what level of permanent death difficulty your server should use. - 0 - Off (No perma-death) - 1 - Individual - 2 - All It's recommended public servers stay at 0. |
No Death Feedback | |
ZombieDiffHealth | The difficulty level of zombie health. - 0 - Very Easy - 1 - Easy - 2 - Default - 3 - Hard - 4 - Very Hard - 5 - Nightmare |
Food Decay | |
Enable Air Drop Events | Enable or disable air drop events. - 0 - Disabled - 1 - Enabled (Default) |
Enable Eagle Eye Skill | Enable or disable the eagle eye skill. - 0 - Disabled - 1 - Enabled (Default) |
Respawn Pickup Seconds | |
VitalDrain | How fast your vitals drain. - 0 - Slow - 1 - Normal - 2 - Fast |
Respawn Clears Infection | - 0 - Respawning does not rid you of the infection - 1 - You lose the infection upon respawning |
AnimalRespawnTimer | How long (in minutes) it should take for a animal to respawn after dying. (Default is 60) |
AirDropInterval | The amount of days to wait between air drop events (Default is 3). |
HumanRespawnTimer | How long (in minutes) it should take for a human to respawn after dying. (Default is 60) |
ZombieDogMulti | Raise or lower the global zombie dog limit (Warning, increasing this can impact performance). For example, setting this to 0.9 will result in 10% less zombie dogs than default. |