How to Trim your World Using MCA Selector

Managing your Server

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Sep 11, 2024

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8 Mins Read

If you have a large Minecraft world, there may come a point you wish to trim your world. Trimming your world will allow new chunks to be generated in the affected area, this helps trim world size if it's too big, also, this is a great way to remove corrupted chunks.

Regardless of the reason why you want to trim your world, the MCA Selector tool is a great way to accomplish world trimming.


# Installing the MCA Selector Tool

  1. Navigate to the MCA Selector GitHub page
  2. Click the Download Version X.X (Windows Installer) link

Click on the download link to begin downloading

  1. Once the installer finishes downloading, Right-Click it and click Run as Administrator

Right-Click the installer file then click run as administrator to run the installer

  1. Click Run Anyway, then follow the setup steps from the installation wizard

# Trimming a World Using the MCA Selector

Before you load your world into the tool and start trimming, we highly recommend you generate a backup of your world first!

  1. Navigate to the File tab and click Open World, then locate and select your desired world folder

Click file then click open world to open your desired world folder

  1. Hold left click to drag and select the chunks you would like to keep in your world

Hold left click to drag and select your desired chunks that you want to keep / not remove or trim from existance

  1. Navigate to the Selection tab, then click invert

Go to selection tab then click invert to select only the chunks you want to remove

  1. Go back to the Selection tab, then click Delete Selected Chunks

This will delete all the chunks highlighted in orange. After it processes, you have successfully trimmed your world.

Next time you load into this world, it will start regenerating the affected chunks using the MCA world generator version of the world.

Click the delete all selected chunks button to delete the highlighted chunks and begin regenerating them

Kobe Plane

Game Experience Engineer