KnowledgebaseWindrose

Server Performance & Optimization Expectations

Server Performance & Optimization Expectations

Windrose
ยท
Apr 24, 2026
ยท
3 min read

This article aims to explain performance considerations and expectations for your Windrose server. As the game is in an early stage of development, understanding how the engine handles resources is key to maintaining a stable environment for your players.

By following this guide, you will gain insight into unexpected resource utilization, and how to differentiate between game-side optimization issues and server hardware.


#Early Access Development

Windrose is currently in its early development stages. This means the game code is not yet fully optimized, and players should expect occasional instability as the developers continue to build and refine the core engine.

  • Frequent Updates: Because the game is evolving, performance may fluctuate between different version releases.

  • General Instability: You may experience occasional server crashes, "rubber-banding" during movement, or desync during high-action gameplay.

#RAM and CPU Utilization

You may notice that your server consumes a high amount of RAM or CPU, even when few players are online. This is a common occurrence in unoptimized early-access titles.

  • CPU Usage: The server's CPU may spike while processing world physics or AI pathing. These spikes are typically caused by the game's current simulation logic.

  • Memory Overhead: Windrose currently requires a significant amount of RAM to hold world data in active memory. You may see "Memory Leaks" where RAM usage slowly climbs over long periods of uptime.

Tip

To maintain the best performance, we recommend setting up a scheduled task to restart your server at least once every 24 hours. This clears the RAM and refreshes the game's simulation.


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