How to Install Mods on your Euro Truck Simulator 2 Server (ETS2 & ATS)

Euro Truck Simulator 2 (ETS2 & ATS)

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Nov 9, 2024

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7 Mins Read

Shockbyte Euro Truck Simulator 2 and American Truck Simulator servers support the use of mods. Fortunately, mods only need to be installed and enabled locally, however, you must update your server's server packages to install them onto your server.

Important

To install mods on your server, you must have the developer console enabled in-game. If you do not have the developer console enabled, please refer to this article.

# How to Install Mods on your Server

To install mods onto your server, you must generate new server packages locally, and then upload them to your server. In this example, we will be installing mods onto a Euro Truck Simulator 2 server, however, the same steps can be followed for an American Truck Simulator server.

  1. Enable your desired mods using the in-game Mod Manager.

Euro truck simulator menu highlighting the mod manager

  1. Sign in to your preferred profile and start driving.

ETS2 highlighting the driving button

  1. Open the developer console with the ` key, then type export_server_packages and press enter.

Developer console typing export server packages

  1. Close the game, then locate and open your Euro Truck Simulator 2 data folder.

Image showing where to find the data folder

Note

This folder can usually be found in your computer's documents folder on Windows (`C:\Users\\Documents`).

  1. Access your control panel and Stop your server.
  2. Navigate to Files.

Truck simulator server with the Files button highlighted

  1. Navigate to .local/share/Euro Truck Simulator 2.

ETS2 server files going to the game path

  1. Click the Upload button on the left-hand menu, and upload the server_packages.sii and server_packages.dat file.

ETS2 server files going to the game path highlighting the upload button

  1. Start your server.

To learn more about Truck Simulator server hosting, you can check out our library of Knowledgebase articles found here.

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Jay Miller

Game Experience Engineer @ Shockbyte