How to Configure Game Duration on Your TF2 Server

When hosting a Team Fortress 2 server, you may want to configure game duration settings. This can be done by limiting one of the following values: the amount of time, the number of rounds or the number of wins per map. Once one of these conditions is met, your server will call a vote for a new map.

TIME LIMIT PER MAP

This method allows you to set the duration in minutes between map switches, regardless of the number of rounds or wins. 

  1. Log in to your server’s control panel.
  2. On the left, click Files > Config Files.
  3. Click Team Fortress 2 Server Settings.
  4. Change the value in the Time Limit Per Map line.
    • A value of -1 disables the time limit per map. This potentially allows a map to play infinitely, dependent on max rounds and wins per map.
  5. Click Save.
  6. Restart your server.

ROUND LIMIT PER MAP

This method allows you to set the number of rounds between map switches, regardless of how long they take or the win distribution.

  1. Log in to your server’s control panel.
  2. On the left, click Files > Config Files.
  3. Click Team Fortress 2 Server Settings.
  4. Change the value in the Max Rounds Per Map line.
    • A value of -1 disables max rounds per map. This potentially allows infinite rounds, dependent on map time and win settings.
  5. Click Save.
  6. Restart your server.

WIN LIMIT PER MAP

This method allows you to set the maximum number of rounds a team can win before switching to a new map.

  1. Log in to your server’s control panel.
  2. On the left, click Files > Config Files.
  3. Click Team Fortress 2 Server Settings.
  4. Change the value in the mp_winlimit line.
    • A value of -1 disables maximum wins per team. This potentially allows a team to win an unlimited number of rounds, dependent on map time and round limit settings.
  5. Click Save and restart your server.
If you require any further assistance, please contact our support at: https://shockbyte.com/billing/submitticket.php

Mitchell Smith

Managing Director @ Shockbyte

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