Bots are a fantastic resource that serve many uses on a TF2 server. However, many maps do not have official bot support. Bots will not move on these maps because they don’t have a Navigation Mesh, an invisible sub-map bots use to navigate. Here is a list of the maps that support bots by default:
cp_badlands | cp_mercenarypark | cp_vanguard | koth_king | koth_sawmill | pl_badwater | pl_rumble_event |
cp_dustbowl | cp_metalworks | ctf_foundry | koth_lakeside_event | koth_slasher | pl_barnblitz | pl_rumble_rc1 |
cp_gorge | cp_mossrock | ctf_gorge | koth_lakeside_final | koth_slaughter_event | pl_bloodwater | pl_swiftwater_final1 |
cp_gorge_event | cp_powerhouse | ctf_turbine | koth_lazarus | koth_undergrove_event | pl_enclosure_final | pl_thundermountain |
cp_granary | cp_process_final | koth_badlands | koth_moonshine_event | koth_undergrove_rc1 | pl_millstone_event | pl_upward |
cp_gullywash_final1 | cp_snakewater_final1 | koth_bagel_event | koth_nucleus | koth_viaduct | pl_pier | |
cp_manor_event | cp_sunshine | koth_brazil | koth_probed | koth_viaduct_event | pl_precipice_event_final |
Bots will not move on any map not listed above or downloaded from the Workshop. If you wish to use bots on these maps, you must generate a navigation mesh.
GENERATING A NEW NAVIGATION MESH FOR PATHFINDING
- Start your server.
- Go to your server Console.
- Load the map you wish to use.
- Make sure that cheats are enabled on your server. To enable cheats, enter
sv_cheats 1
in the console. - Generate the navigation mesh by entering the command
nav_generate
.
The console will track progress and the map will restart once the generation is finished. The next time you add bots to your server, they should now be able to navigate the map on their own.
If you require any further assistance, please contact our support at: https://shockbyte.com/billing/submitticket.php